SF4 Biweekly TACV 12: Vega / Sakura (Street Fighter IV Combos)

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Published by sonichurricanedotcom at 06/12/2010 08:59 Like 213 Dislike 2

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Latest comments

  1. ninpuncho sensei, at 05/06/2013 16:44, says:
    thanks for answer .I am a little bit angry against capcom. Imagine a scarlet terror +double schock +scarlet terror allows vega to slice like the exfba double schock to link with Bloody high claw. Why vega can't hit with ultra when opponents falls or after scarlet terror . I try a lot of combination of moves like FBA and SPLENDID.Vega should be able to touch the opponents before he touch the ground. A lot of combos should be possible? Don't you think that CAPCOM make vega more weak ?
  2. sonichurricanedotcom, at 05/02/2013 21:42, says:
    Rising hit of EX walldive gives you a free juggle, so you kinda have to start with that. MK/HK/EX flipkick all have juggle potential of only one, so you'll only get one extra hit out of them. Jozhear's Vega vid shows variants. You could do LK flipkick then MK/HK/EX flipkick which would hit once, but then you can't do anything afterwards except super (Claw Attack Special). Vega's super throw has no juggle potential (and it's a throw) so it can't be used in combos except with focus attack.
  3. sonichurricanedotcom, at 05/02/2013 21:27, says:
    Rising hit of EX walldive gives you a free juggle, so you kinda have to start with that. MK/HK/EX flipkick all have juggle potential of only one, so you'll only get one extra hit out of them. Jozhear's Vega video shows variants. You could do LK flipkick then MK/HK/EX flipkick which would hit once, but then you can't do anything afterwards except super (Claw Attack Special). Vega's super throw has no juggle potential (and it's a throw) so it can't be used in combos except with focus attack.
  4. sonichurricanedotcom, at 05/02/2013 21:03, says:
    Rising hit of EX walldive gives you a free juggle, so you kinda have to start with that. MK/HK/EX flipkick all have juggle potential of only one, so you'll only get one extra hit out of them. Jozhear's Vega video shows variants. You could do LK flipkick then MK/HK/EX flipkick which would hit once, but then you can't do anything afterwards except super (Claw Attack Special). Vega's super throw has no juggle potential (and it's a throw) so it can't be used in combos except with focus attack.
  5. ninpuncho sensei, at 05/02/2013 14:08, says:
    Is it possible to create a double schock with scarlett terror as you do with the EXFBA and chain with the scarlett exfba etcc...? Thanks for your answer sonichurricane.
  6. ninpuncho sensei, at 04/13/2013 06:53, says:
    excellent video with 4 good vega combos. Can you do scarlett terror to rolling izuna drop? 
  7. papaduck91, at 11/01/2012 02:07, says:
    wow very well done
  8. ProjectIdiot, at 07/21/2012 18:56, says:
    2:15 1 COMBO KILL OMFG
  9. hidinginside, at 10/01/2011 01:17, says:
    God dam awsome shit guys
  10. sonichurricanedotcom, at 02/06/2011 07:56, says:
    Obviously plinking improves your success rate dramatically, but it only applies to one specific category of combo elements. It doesn't help you time lvl2 EX Focus Attack, can't be used if you ever need to walk forward in the middle of a link, can't be used during juggles if you need to let your opponent drop to a certain height, doesn't solve charge timing issues, doesn't help you get in sync with the opponent's actions, can't be used when you need to link two jabs, and so on.
  11. wildreams, at 02/06/2011 06:38, says:
    Are saying even with plinking, you have to get lucky?
  12. cerzzz, at 02/01/2011 22:09, says:
    Can Sakura still crossup with a short tatsu on cr.Akuma in Super?
  13. NebilimXYZ, at 01/04/2011 18:31, says:
    So, these combos are actually performable in real games? Thats insane xD
  14. Karimzakikhani, at 10/11/2010 22:40, says:
    CRAZY
  15. SnazzyEchoman, at 08/17/2010 16:33, says:
    This is still my favourite Sakura combo vid lol! It reminds me to keep being creative and not just play a robot style like people in SRK character forums want everyone to play.
  16. Renas88, at 07/26/2010 18:49, says:
    sick :D thumbs up :O
  17. Dallas Zeimet, at 07/13/2010 22:35, says:
    I also hated the timing for combos in sf4 i had such a hard time. 
  18. Dallas Zeimet, at 07/13/2010 22:35, says:
    man i was really good with vega made it to a class tournament mode won like 10 championships with him but whoever is using him here is a expert i never even though of some of these combos
  19. Seán O'Gaoithín, at 07/12/2010 14:47, says:
    Actually cancel that last question Sonic, I just read your technical section, makes sense now, cheers.
  20. fauxx82, at 07/08/2010 02:42, says:
    I've read the plinking post, maybe I misunderstood it because I didn't think it would work like that. Thanks for the replies though I'll go back and reread it.
  21. sonichurricanedotcom, at 07/07/2010 23:05, says:
    Are you familiar with "plinking"? Look it up on SRK if you don't know what it is. In most games practice is the only way, but SF4's plinking method makes one-frame links a lot more practical.
  22. fauxx82, at 07/07/2010 22:53, says:
    Even doing it 50% of the time seems pretty ridiculous, is there any way to link them more consistently or do you just have to practice the timing like crazy?
  23. sonichurricanedotcom, at 07/05/2010 21:12, says:
    Just for style, to kill time.
  24. sonichurricanedotcom, at 07/05/2010 21:54, says:
    When it comes to that many one-frame links in one combo (or one-frame charge timings in Vega's case), you have to get lucky. Nobody can do it 100% of the time.
  25. fauxx82, at 06/24/2010 12:22, says:
    I don't understand how you can chain those sakura links like that. Even with turbo on I notice light tatsu -> light kick doesn't link half the time.

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