CG Model Anaglyph Test

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Published by zapnut at 05/13/2007 17:29 Like 16 Dislike 0
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A test i'd been working on for the past few weeks, exploring how to get an oldschool anaglyph working with CG model renders. Here's the results with said test.

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Latest comments

  1. R0flix, at 01/23/2010 16:28, says:
    amazing
  2. zapnut, at 10/12/2009 19:01, says:
    Correct. It was a test to see if adding the depth would fool the eye into perceiving distance a little better.
  3. kaminarigaston, at 10/10/2009 21:11, says:
    I think he intentionally used depth of field but there's not a rational use of it.
  4. tab289, at 08/17/2009 04:42, says:
    Nice! Would love to see more like this
  5. paulyoli, at 01/01/2008 19:50, says:
    8D That brightened up my day its really not bad at all, but maybe you could work a tiny bit more on it so that it doesn't look fuzzy.
  6. Bl4z30121, at 10/19/2007 10:40, says:
    i thout that that was very ;)
  7. paceration, at 10/03/2007 17:25, says:
    good
  8. Crashbanito, at 06/27/2007 00:40, says:
    That was pretty cool.

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